‘Repression is the only lasting philosophy.’ –Charles Dickens

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American and British spies have infiltrated the fantasy worlds of World of Warcraft and Second Life… […] The spies have created make-believe characters to snoop and to try to recruit informers, while also collecting data and contents of communications between players. […]

By the end of 2008, according to one document, the British spy agency, known as GCHQ, had set up its “first operational deployment into Second Life” and had helped the police in London in cracking down on a crime ring that had moved into virtual worlds to sell stolen credit card information. […]

Even before the American government began spying in virtual worlds, the Pentagon had identified the potential intelligence value of video games. The Pentagon’s Special Operations Command in 2006 and 2007 worked with several foreign companies — including an obscure digital media business based in Prague — to build games that could be downloaded to mobile phones, according to people involved in the effort. They said the games, which were not identified as creations of the Pentagon, were then used as vehicles for intelligence agencies to collect information about the users.

{ ProPublica | Continue reading }

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