I’m not sorry. And I’ll not apologize. And I’d as soon go to Dublin as to hell.

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Players build their own spaceships and traverse a galaxy of 7,500 star systems. They buy and sell raw materials, creating their own fluctuating markets. They speculate on commodities. They form trade coalitions and banks. […]

Nowadays, many massively multiplayer online video games have become so complex that game companies are turning to economists for help. […]

In Eve Online, Guðmundsson oversees an economy that can fluctuate wildly — he says it expanded 42 percent between February 2011 and February 2012, then contracted 15 percent by the summer. His team will periodically have to address imbalances in the money supply. For instance, they can curb inflation by introducing a new type of weapon, say, to absorb virtual currency.

{ Washington Post | Continue reading }