Omar comin’ yo

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Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States armed forces in mid-2002, likely the largest such exercise in history. The exercise cost $250 million, involved both live exercises and computer simulations.

MC02 was meant to be a test of future military “transformation”—a transition toward new technologies that enable network-centric warfare and provide more powerful weaponry and tactics.

Red, commanded by retired Marine Corps Lt. General Paul K. Van Riper, used old methods to evade Blue’s sophisticated electronic surveillance network. Van Riper used motorcycle messengers to transmit orders to front-line troops and World War II light signals to launch airplanes without radio communications. … In a preemptive strike, Red launched a massive salvo of cruise missiles that overwhelmed the Blue forces’ electronic sensors and destroyed sixteen warships. […]

Another significant portion of Blue’s navy was “sunk” by an armada of small Red boats, which carried out both conventional and suicide attacks that capitalized on Blue’s inability to detect them as well as expected.

At this point, the exercise was suspended, Blue’s ships were “re-floated”, and the rules of engagement were changed. … The war game was forced to follow a script drafted to ensure a Blue Force victory. […] Red Force was ordered to turn on all his anti-aircraft radar in order for them to be destroyed, and Red Force was not allowed to shoot down any of the aircraft bringing Blue Force troops ashore. … They also ordered Red Force not to use certain weapons systems against Blue Force and even ordered that the location of Red Force units to be revealed. […]

Due to his criticism regarding the scripted nature of the new exercise, Van Riper resigned his position in the midst of the war game.

War colleges, where people learn to be soldiers, often have war simulations where different people play different parts of a war between “us” and “them.” Students and others are told that these are realistic, or at least as realistic as is feasible given the simplifications that simulations and games require.

But I’ve now heard personally from enough independent expert insider sources that I’m willing to post it: the above example was not a rare exception; war games are mostly fake.

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